Everything you need to create breathtaking procedural terrains in real time.
From terrain shaping and erosion to materials, rendering, export maps, live bridges, and production-ready pipeline tools: World Creator gives you a complete real-time landscape creation workflow in one powerful application.
This is how World Creator looks like
World Creator features a clean, clutter-free interface designed to stay out of your way. With no intrusive windows to distract you, you’ll always have a perfect, unobstructed view of your work.
A complete terrain creation ecosystem
Terrain Design
Create and refine terrains with real-time shaping, sculpting, erosion, filters, masks, and terrain design tools built for exploration and control.
Materials & Texturing
Build rich surface detail with material layers, gradients, scans, color systems, and terrain-aware texturing workflows.
Scenery Design
Scatter millions of custom 3D assets, from lush forests and grasslands to rocky outcrops and urban structures, and watch your terrain come to life.
Rendering
Preview and present your worlds with cinematic render modes, atmosphere, lighting, depth, tone mapping, and viewport enhancements.
Export & Bridge Tools
Move your worlds into production with export maps, splines, object data, simulation data, and live connections to major DCCs and engines.
Application Features
Stay productive with a real-time-first application, multilanguage support, intuitive layers, documentation, and a stable production-ready workflow.
Procedural terrain generation with full artistic and non-destructive control
Advanced Filter Masking Engines
Control every procedural effect with a sophisticated, multi-layered masking workflow. Choose from terrain-aware procedural selectors—such as slope, height, and curvature—or drive your designs with dynamic noise generators. Need a personal touch? Use our intuitive painting tools or import external textures to define your filters' reach with absolute precision.
- Hybrid Masking Workflow (Manual & Procedural)
- Terrain-Aware Selectors
- Custom Paint & Image Import
- Dynamic Noise Generators
- Universal Filter Control
Unlimited Terrain Size and Detail
World Creator is designed to handle terrains of virtually unlimited size while maintaining high levels of detail. Build small environments, massive open worlds or cinematic landscapes without being constrained by traditional terrain generator limitations.
- Scale terrains from small scenes to massive worlds
- Maintain detail at any resolution
- Ideal for games, film and simulation
Biomes
Biomes allow you to define how environments are distributed across your terrain. Control vegetation zones, terrain materials and environmental characteristics to create believable ecosystems across large landscapes.
- Define biome zones and environmental regions
- Control vegetation and terrain distribution
- Maintain consistency across massive worlds
Procedural Filters and Masks
Combine powerful procedural filters and masks to create advanced procedural terrain generation workflows. Layer multiple systems together to produce natural landscapes with incredible complexity.
- 6+ Erosion Filters
- 7+ Arid Filters
- 4+ Terrace Filters
- 12+ Effect Filters
- 2+ Drift Filters
- 10+ Noise Filters
Realistic Simulations
World Creator includes advanced simulation systems for erosion, sediment movement, snow accumulation, sand behavior and water flow. These simulations help create believable landscapes that follow real-world geological processes.
- Snow Simulation
- Sand Simulation
- Debris Simulation (Stones, Rocks)
- Fluid Simulation (Water, Glaciers, Lava)
River Generator
Generate realistic rivers and water systems directly inside the terrain generator. River tools allow you to create natural water flow that interacts with terrain elevation and landscape structure.
- Procedural river generation
- Manual adjustments
- Manual river generation
- Natural water flow paths
Terrain Sculpting
Shape your vision with a powerful, real-time brush system designed for professional artists. Whether you’re blocking out large-scale continents or detailing micro-terrains, World Creator delivers a clutter-free environment that puts your creativity first.
- Real-Time terrain editing
- Use custom brushes
- Precise artistic control
- Combine manual and procedural workflows
Next-Gen Terrain Sculpting
Experience a new level of control with our unique grid-based sculpting system. Divide your terrain into intelligent cells and use the Grid Brush to select, modify, and refine specific areas with surgical precision. Whether you’re adjusting elevation, applying filters, or re-shaping entire biomes, the grid-based workflow ensures that every modification stays perfectly organized and highly performant.
- Real-Time terrain editing
- Rapid Manual Creation
- High-Scale Performance
- Combine manual and procedural workflows
Powerful Shape Tools
Shape tools allow you to design terrain features such as mountains, ridges, cliffs, plateaus and craters with precision. These tools combine the flexibility of a world builder with the power of a modern terrain generator.
- Create mountains and geological formations
- Flexible terrain shaping workflows
- Vector Tools for Paths, Rivers and Mountains
- 2D Primitive Tools
2D Terrain Stamping
Instantly integrate real-world data into your landscapes with our advanced 2D Stamping system. Import any heightmap along with its corresponding color map and stamp it directly onto your terrain. With full support for real-time scaling and rotation, you can position your features with surgical precision while our intelligent blending algorithms ensure a natural, artifact-free transition.
- Instant Map Import (Height & Color)
- Real-Time Transformation (Scale & Rotate)
- Perfect Procedural Blending
Advanced 3D Model Stamping
Transform any 3D geometry into seamless terrain data in real-time. Simply import your models and watch as World Creator dynamically converts them into high-fidelity heightmap information. No matter how you scale, rotate, or position your objects, our engine ensures perfect procedural blending with the underlying terrain for a cohesive, natural look.
- Dynamic 3D-to-Height Conversion
- Arbitrary Transform Flexibility (Scale, Rotate, Place)
- Universal Model Support
Procedural Displacement Filter
Elevate your landscapes with true geometric depth using our specialized Height-Map Filter. Unlike standard overlays, this feature integrates displacement data directly into World Creator’s procedural engine. Every imported detail becomes a physical part of the terrain, fully interacting with all subsequent filters, erosion simulations, and sediment calculations for a perfectly cohesive result.
- Procedural Filter Integration
- True Geometric Depth
- Baked-In Height Data
- Universal Map Support
Real-World Data Streaming
Bring any location on Earth directly into your project with our seamless Real World Data Streaming feature. Powered by the industry-leading MapTiler service, this tool allows you to stream high resolution heightmaps and satellite imagery into World Creator in real time. Use authentic topography as a foundation for your designs and layer procedural filters or erosion on top of real world geometry for maximum realism.
Visit MapTiler
Bring surfaces to life with color, gradients, textures, scans and layered material control
Advanced Materials Masking Engines
Command your terrain with a sophisticated masking workflow. Select procedural triggers like slope, height and curvature or use dynamic noise generators. For artistic freedom, simply paint your masks manually or import external textures to define exactly where your filters take effect.
- Hybrid Masking Workflow (Manual & Procedural)
- Terrain-Aware Selectors
- Custom Paint & Image Import
- Dynamic Noise Generators
- Universal Filter Control
Material Layering
Build your terrain’s surface with a familiar, Photoshop-style layer system. This natural approach allows you to stack materials from base rock to topsoil, maintaining absolute clarity and non-destructive control. Organize your workflow with ease and mimic real-world surface logic for a perfectly structured environment.
- Photoshop-Style Workflow
- Non-Destructive Stacking
- Real-World Surface Logic
- Clean Layer Management
- Instant Visual Feedback
Rapid Color Blocking
Define your world’s mood and distribution instantly with our intuitive color blocking system. Quickly apply solid colors to create a clear visual guide for biomes and landscapes. It is the perfect starting point to establish scale and composition before moving into high detail texturing.
- High-Speed Visualization
- Simplified Scene Blocking
- Dynamic Palette Control
High-End PBR Texturing
Enhance your layers by adding Physical Based Rendering for photorealistic surfaces. This feature allows you to augment procedural colors with high resolution texture sets. Load complete archives directly into World Creator or assemble custom sets from individual maps. Seamlessly use libraries like Quixel Megascans for unparalleled visual depth.
- Full PBR Workflow Support
- Archive Import
- Custom Texture Sets
- Quixel Megascans Ready
- Maximum Realism
Adobe Substance Support
Expand your workflow by integrating Adobe Substance materials directly into World Creator. This feature allows you to harness the full power of parametric substances to refine your terrains with highly dynamic surfaces. Benefit from the entire range of features that Adobe Substance offers without ever leaving the application.
- Real Time Customization
- Full Feature Compatibility
- Parametric Flexibility
- Professional Quality
Gradient Map Coloring
Accelerate your texturing workflow by utilizing high quality gradients, also known as Sat Maps, to color your entire terrain with extreme efficiency. This feature allows you to map complex color transitions directly onto your landscape, providing an instant professional look with minimal effort. By leveraging color data from real world satellite imagery or artistic palettes, you can achieve natural and diverse distributions across your entire world in seconds.
- Satellite Map Integration
- Rapid Color Distribution
- Artistic Flexibility
- Procedural Efficiency
- Instant Visual Feedback
Synthesize Gradients
Take full control of your landscape coloring by creating bespoke gradients directly within World Creator. This feature includes an integrated color picker capable of selecting hues from any source outside the application. Whether you are sampling colors from Google satellite imagery or professional landscape photography, you can build unique palettes to match any real world environment.
- External Color Sampling
- Satellite Data Integration
- Total Artistic Control
Fluvial Advection and Color Erosion
Simulate the natural transport of materials across your landscape with Fluvial Advection and Color Erosion. This feature mimics how rainfall washes sediments and colors from higher elevations into valleys and basins. The result is a highly realistic distribution of surface materials, creating organic color blends and natural transitions that reflect real world geological processes.
- Natural Sediment Transport
- Organic Color Blending
- Gradient Synergy
- Dynamic Surface Aging
- Procedural Realism
Micro Detail Displacement
Elevate your terrain by using displacement textures to highlight and raise micro details across your landscape. This feature projects high frequency surface data directly onto your geometry, creating authentic visual depth and physical relief. Achieve a level of realism that standard mapping cannot replicate by displacing the mesh for tangible surface texture.
- Authentic Visual Depth
- Micro Detail Enhancement
- High Fidelity Results
- Dynamic Light Interaction
Universal Texture & Material Import
Stop worrying about compatibility and start creating. World Creator is designed to be the ultimate hub for your digital assets. Whether you are building photorealistic landscapes or stylized game worlds, our engine handles any source you throw at it.
Royalty-Free Material Scans
The Professional, Studio and Enterprise licenses include royalty-free 2D material scans so you can move faster from rough terrain to convincing final environments.
Craft dynamic worlds with context-aware procedural scattering
Advanced Scattering Masking
Command your terrain with a sophisticated masking workflow. Select procedural triggers like slope, height and curvature or use dynamic noise generators. For artistic freedom, simply paint your masks manually or import external textures to define exactly where your asset placement take effect.
- Hybrid Masking Workflow
- Terrain-Aware Selectors
- Material-aware object placement
- Custom Paint & Image Import
- Dynamic Noise Generators
Procedural Scattering
Effortlessly populate vast terrains using advanced algorithms to distribute thousands of objects in seconds. This feature eliminates tedious manual work by applying intelligent rules to create natural forests and meadows. Simply define your density patterns and watch your entire world come to life instantly.
- Universal Asset Import
- Massive Instance Handling
- Infinite Variation
- Automatic Avoidance
- Dynamic Adaptation
Manual Asset Placement
Take direct artistic control by placing individual objects exactly where you need them. This feature is perfect for hero assets and fine tuning compositions that require a human touch. Combine procedural speed with handcrafted precision to create unique focal points in your world.
- Precise Positioning
- Individual Transformation
- Artistic Composition
- Seamless Layering
- Intuitive Interaction
Instancing & Performance
Handle millions of objects without compromising system speed through advanced hardware instancing. This feature ensures that even the densest forests and complex ecosystems remain fluid and responsive. By optimizing GPU data paths, you can build massive worlds while maintaining high frame rates throughout the design process.
- Massive Object Counts
- GPU Optimized Rendering
- Real Time Interactivity
Terrain Conformity
Seamlessly integrate structures by forcing the terrain to adapt to your assets. This feature automatically flattens or modifies the ground exactly where objects like houses or ruins are placed. It eliminates manual sculpting by ensuring the landscape geometry perfectly matches the footprint of your 3D models.
- Automatic Ground Leveling
- Smart Footprint Matching
- Seamless Edge Blending
Universal Format Support
Ensure a friction free workflow by supporting nearly every industry standard 3D file format. Whether importing high poly assets or optimized vegetation, the system handles data seamlessly. This flexibility allows you to pull models from any library or pipeline without compatibility hurdles.
- Broad Compatibility
- Optimized Loading
- Production Ready
Royalty-Free 3D Assets
The Professional, Studio and Enterprise licenses include royalty-free 3D asset content so you can move faster from rough terrain to convincing final environments.
Visualize and capture your vision with next-gen cinematic clarity
Real-Time Path-Tracer
Render landscapes with a built-in real-time path tracer that produces cinematic lighting, reflections and global illumination directly while you design your terrain.
Volumetric Clouds
Create dynamic skies with volumetric cloud systems that add scale, atmosphere and realism to your terrains and landscapes.
Realistic Water
Simulate believable lakes, rivers and ocean surfaces with advanced water rendering that reacts naturally to terrain and lighting conditions.
Reflections & Global Illumination
Enhance realism with accurate reflections that respond to terrain surfaces, water bodies and lighting environments.
Emissive Materials
Add glowing materials and light-emitting surfaces to highlight elements of your environment and enrich cinematic scenes.
LUTs
Apply color grading with LUT support to create consistent visual styles and cinematic moods across your terrain renders.
Render Views
Switch between multiple render views to inspect terrain details, materials and final cinematic presentation inside the real-time viewport.
HDRI Maps
Use HDRI environments to light and reflect your landscapes realistically while previewing your world in a production-ready environment.
Atmosphere, Haze & Fog
Add depth, distance and environmental realism with atmospheric scattering, haze and fog systems that strengthen landscape scale.
Lighting
Control sunlight, sky lighting and environmental illumination to define the mood, readability and time of day of your terrain.
Epic Shadows
Generate strong and accurate terrain shadows that enhance depth perception and reveal the structural beauty of landscapes.
Depth of Field
Create cinematic focus and emphasize terrain composition with depth-of-field controls designed for high-quality landscape presentation.
Simple Video Creation
Record cinematic flythroughs and animated terrain previews directly inside World Creator to showcase your landscapes instantly.
Take your world anywhere
High-value production outputs
Generate the maps and data needed to continue your workflow in external applications while preserving visual intent and terrain logic.
Export terrain structure, terrain color and physically relevant surface information.
Extract technical and visual terrain information for analysis, shading and stylized uses.
Carry over erosion logic, biome information and scatter placement into downstream workflows.
Connected workflows with major tools
Keep terrain iteration more fluid by using bridge-based connections with supported engines and applications.
Push terrain changes into Unity and Godot more directly and keep your environment workflow moving.
Integrate World Creator more naturally into game-engine and technical-art pipelines.
Move worlds into DCC tools for lighting, scene building, look development and final presentation.
Export is not an afterthought
World Creator is designed to fit perfectly inside broader production pipelines.
Export the exact data your pipeline requires
World Creator supports a wide range of export formats and production data, making it easy to continue your workflow in game engines, DCC tools, technical pipelines and simulation-driven environments.
Export height maps in RAW 8-bit, 16-bit and 32-bit, EXR, ASC, XYZ, DEM formats and even as meshes for direct terrain reconstruction in external tools.
Export color maps, splat maps, normal maps, roughness maps, metalness maps, ambient occlusion maps and biome maps for shading, terrain texturing and look development.
Generate topo maps, geological maps and terrain analysis outputs such as slope, elevation, flow, cavity, angle, rock masks and gradients for advanced terrain generation workflows.
Export simulation maps for erosion, sediment, flow, snow, sand and water, along with custom distribution maps that describe exactly where filters, materials and terrain effects are applied.
Support includes splines, HGT, GeoTiff, DTED, Arc/Info ASCII Grid, VRT and XYZ, making World Creator suitable for both artistic world building and real-world terrain production workflows.
Build custom worlds for modding communities
World Creator now officially supports the GTA 5 modding community, including platforms like FiveM. With the Blender Bridge Tool, terrains created in World Creator can be transferred into Codewalker and brought directly into the GTA 5 game world.
Create custom GTA 5 maps in World Creator and bring them directly into the game for modding and community content.
Use the Blender Bridge workflow to move terrains seamlessly into Codewalker and continue your map-building pipeline efficiently.
Additional integrations are already in development, including Roblox, Fortnite and Red Dead Redemption 2, with future support planned for titles such as GTA 6, Chronicals: Medieval and Battlefield.
A High Performance Workspace Purified for Professional Speed and Focus
Beyond terrain tools, World Creator also provides the surrounding workflow quality that makes daily use faster, easier and more reliable.
Everything is Real-Time
Work continuously without waiting on classic build cycles between major terrain operations.
Layer Based, No Nodes
Stay organized with a more readable workflow structure that avoids overly complex node graphs.
Easy to Learn
Jump into terrain creation faster with a workflow that is approachable for both artists and technical users.
Multilanguage Support
Use the application in the language that fits your team and workflow best.
Fully Documented
Explore tools, features and workflows with documentation designed for both onboarding and deeper production use.
Stable & Reliable
Build with confidence using an application focused on performance, consistency and dependable daily operation.
Common questions about the feature set
Explore the full workflow in World Creator
Dive deeper into the documentation, compare license options, or jump straight into the next stage of your terrain pipeline.