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Feature Overview

Everything you need to create breathtaking procedural terrains in real time.

From terrain shaping and erosion to materials, rendering, export maps, live bridges, and production-ready pipeline tools: World Creator gives you a complete real-time landscape creation workflow in one powerful application.

Category 01 - Terrain Design

Procedural terrain generation with full artistic and non-destructive control

Advanced Filter Masking Engines
Terrain Design

Advanced Filter Masking Engines

Control every procedural effect with a sophisticated, multi-layered masking workflow. Choose from terrain-aware procedural selectors—such as slope, height, and curvature—or drive your designs with dynamic noise generators. Need a personal touch? Use our intuitive painting tools or import external textures to define your filters' reach with absolute precision.

  • Hybrid Masking Workflow (Manual & Procedural)
  • Terrain-Aware Selectors
  • Custom Paint & Image Import
  • Dynamic Noise Generators
  • Universal Filter Control
Unlimited Terrain Size and Detail
Terrain Design

Unlimited Terrain Size and Detail

World Creator is designed to handle terrains of virtually unlimited size while maintaining high levels of detail. Build small environments, massive open worlds or cinematic landscapes without being constrained by traditional terrain generator limitations.

  • Scale terrains from small scenes to massive worlds
  • Maintain detail at any resolution
  • Ideal for games, film and simulation
Biomes
Terrain Design

Biomes

Biomes allow you to define how environments are distributed across your terrain. Control vegetation zones, terrain materials and environmental characteristics to create believable ecosystems across large landscapes.

  • Define biome zones and environmental regions
  • Control vegetation and terrain distribution
  • Maintain consistency across massive worlds
Procedural Filters and Masks
Terrain Design

Procedural Filters and Masks

Combine powerful procedural filters and masks to create advanced procedural terrain generation workflows. Layer multiple systems together to produce natural landscapes with incredible complexity.

  • 6+ Erosion Filters
  • 7+ Arid Filters
  • 4+ Terrace Filters
  • 12+ Effect Filters
  • 2+ Drift Filters
  • 10+ Noise Filters
Realistic Simulations
Terrain Design

Realistic Simulations

World Creator includes advanced simulation systems for erosion, sediment movement, snow accumulation, sand behavior and water flow. These simulations help create believable landscapes that follow real-world geological processes.

  • Snow Simulation
  • Sand Simulation
  • Debris Simulation (Stones, Rocks)
  • Fluid Simulation (Water, Glaciers, Lava)
River Generator
Terrain Design

River Generator

Generate realistic rivers and water systems directly inside the terrain generator. River tools allow you to create natural water flow that interacts with terrain elevation and landscape structure.

  • Procedural river generation
  • Manual adjustments
  • Manual river generation
  • Natural water flow paths
Terrain Sculpting
Terrain Design

Terrain Sculpting

Shape your vision with a powerful, real-time brush system designed for professional artists. Whether you’re blocking out large-scale continents or detailing micro-terrains, World Creator delivers a clutter-free environment that puts your creativity first.

  • Real-Time terrain editing
  • Use custom brushes
  • Precise artistic control
  • Combine manual and procedural workflows
Next-Gen Terrain Sculpting
Terrain Design

Next-Gen Terrain Sculpting

Experience a new level of control with our unique grid-based sculpting system. Divide your terrain into intelligent cells and use the Grid Brush to select, modify, and refine specific areas with surgical precision. Whether you’re adjusting elevation, applying filters, or re-shaping entire biomes, the grid-based workflow ensures that every modification stays perfectly organized and highly performant.

  • Real-Time terrain editing
  • Rapid Manual Creation
  • High-Scale Performance
  • Combine manual and procedural workflows
Powerful Shape Tools
Terrain Design

Powerful Shape Tools

Shape tools allow you to design terrain features such as mountains, ridges, cliffs, plateaus and craters with precision. These tools combine the flexibility of a world builder with the power of a modern terrain generator.

  • Create mountains and geological formations
  • Flexible terrain shaping workflows
  • Vector Tools for Paths, Rivers and Mountains
  • 2D Primitive Tools
Terrain Design
Terrain Design

2D Terrain Stamping

Instantly integrate real-world data into your landscapes with our advanced 2D Stamping system. Import any heightmap along with its corresponding color map and stamp it directly onto your terrain. With full support for real-time scaling and rotation, you can position your features with surgical precision while our intelligent blending algorithms ensure a natural, artifact-free transition.

  • Instant Map Import (Height & Color)
  • Real-Time Transformation (Scale & Rotate)
  • Perfect Procedural Blending
Advanced 3D Model Stamping
Terrain Design

Advanced 3D Model Stamping

Transform any 3D geometry into seamless terrain data in real-time. Simply import your models and watch as World Creator dynamically converts them into high-fidelity heightmap information. No matter how you scale, rotate, or position your objects, our engine ensures perfect procedural blending with the underlying terrain for a cohesive, natural look.

  • Dynamic 3D-to-Height Conversion
  • Arbitrary Transform Flexibility (Scale, Rotate, Place)
  • Universal Model Support
Procedural Displacement Filter
Terrain Design

Procedural Displacement Filter

Elevate your landscapes with true geometric depth using our specialized Height-Map Filter. Unlike standard overlays, this feature integrates displacement data directly into World Creator’s procedural engine. Every imported detail becomes a physical part of the terrain, fully interacting with all subsequent filters, erosion simulations, and sediment calculations for a perfectly cohesive result.

  • Procedural Filter Integration
  • True Geometric Depth
  • Baked-In Height Data
  • Universal Map Support

Real-World Data Streaming

Bring any location on Earth directly into your project with our seamless Real World Data Streaming feature. Powered by the industry-leading MapTiler service, this tool allows you to stream high resolution heightmaps and satellite imagery into World Creator in real time. Use authentic topography as a foundation for your designs and layer procedural filters or erosion on top of real world geometry for maximum realism.

Visit MapTiler
Global MapTiler IntegrationRequires SubscriptionProduction-friendly
Non Destructive FoundationsIncludedReal-Time Works out-of-the box
Real-World Data Streaming with MapTiler
Category 02 - Materials & Texturing

Bring surfaces to life with color, gradients, textures, scans and layered material control

Advanced Materials Masking Engines
Materials & Textures

Advanced Materials Masking Engines

Command your terrain with a sophisticated masking workflow. Select procedural triggers like slope, height and curvature or use dynamic noise generators. For artistic freedom, simply paint your masks manually or import external textures to define exactly where your filters take effect.

  • Hybrid Masking Workflow (Manual & Procedural)
  • Terrain-Aware Selectors
  • Custom Paint & Image Import
  • Dynamic Noise Generators
  • Universal Filter Control
Material Layering
Materials & Textures

Material Layering

Build your terrain’s surface with a familiar, Photoshop-style layer system. This natural approach allows you to stack materials from base rock to topsoil, maintaining absolute clarity and non-destructive control. Organize your workflow with ease and mimic real-world surface logic for a perfectly structured environment.

  • Photoshop-Style Workflow
  • Non-Destructive Stacking
  • Real-World Surface Logic
  • Clean Layer Management
  • Instant Visual Feedback
Rapid Color Blocking
Materials & Textures

Rapid Color Blocking

Define your world’s mood and distribution instantly with our intuitive color blocking system. Quickly apply solid colors to create a clear visual guide for biomes and landscapes. It is the perfect starting point to establish scale and composition before moving into high detail texturing.

  • High-Speed Visualization
  • Simplified Scene Blocking
  • Dynamic Palette Control
High-End PBR Texturing
Materials & Textures

High-End PBR Texturing

Enhance your layers by adding Physical Based Rendering for photorealistic surfaces. This feature allows you to augment procedural colors with high resolution texture sets. Load complete archives directly into World Creator or assemble custom sets from individual maps. Seamlessly use libraries like Quixel Megascans for unparalleled visual depth.

  • Full PBR Workflow Support
  • Archive Import
  • Custom Texture Sets
  • Quixel Megascans Ready
  • Maximum Realism
Adobe Substance Support
Materials & Textures

Adobe Substance Support

Expand your workflow by integrating Adobe Substance materials directly into World Creator. This feature allows you to harness the full power of parametric substances to refine your terrains with highly dynamic surfaces. Benefit from the entire range of features that Adobe Substance offers without ever leaving the application.

  • Real Time Customization
  • Full Feature Compatibility
  • Parametric Flexibility
  • Professional Quality
Gradient Map Coloring
Materials & Textures

Gradient Map Coloring

Accelerate your texturing workflow by utilizing high quality gradients, also known as Sat Maps, to color your entire terrain with extreme efficiency. This feature allows you to map complex color transitions directly onto your landscape, providing an instant professional look with minimal effort. By leveraging color data from real world satellite imagery or artistic palettes, you can achieve natural and diverse distributions across your entire world in seconds.

  • Satellite Map Integration
  • Rapid Color Distribution
  • Artistic Flexibility
  • Procedural Efficiency
  • Instant Visual Feedback
Synthesize Gradients
Materials & Textures

Synthesize Gradients

Take full control of your landscape coloring by creating bespoke gradients directly within World Creator. This feature includes an integrated color picker capable of selecting hues from any source outside the application. Whether you are sampling colors from Google satellite imagery or professional landscape photography, you can build unique palettes to match any real world environment.

  • External Color Sampling
  • Satellite Data Integration
  • Total Artistic Control
Fluvial Advection and Color Erosion
Materials & Textures

Fluvial Advection and Color Erosion

Simulate the natural transport of materials across your landscape with Fluvial Advection and Color Erosion. This feature mimics how rainfall washes sediments and colors from higher elevations into valleys and basins. The result is a highly realistic distribution of surface materials, creating organic color blends and natural transitions that reflect real world geological processes.

  • Natural Sediment Transport
  • Organic Color Blending
  • Gradient Synergy
  • Dynamic Surface Aging
  • Procedural Realism
Micro Detail Displacement
Materials & Textures

Micro Detail Displacement

Elevate your terrain by using displacement textures to highlight and raise micro details across your landscape. This feature projects high frequency surface data directly onto your geometry, creating authentic visual depth and physical relief. Achieve a level of realism that standard mapping cannot replicate by displacing the mesh for tangible surface texture.

  • Authentic Visual Depth
  • Micro Detail Enhancement
  • High Fidelity Results
  • Dynamic Light Interaction

Universal Texture & Material Import

Stop worrying about compatibility and start creating. World Creator is designed to be the ultimate hub for your digital assets. Whether you are building photorealistic landscapes or stylized game worlds, our engine handles any source you throw at it.

Industry StandardsSeamlessly import high-quality assets from Quixel Megascans or Adobe Substance 3D
Total FlexibilityUse textures from Game Textures, Texture Archive, or any specialized web marketplace
Format AgnosticFrom standard JPEGs and PNGs to high-bit depth TIFFs and EXRs for displacement maps – if it’s an image, it works
Drag, Drop, DesignImport your Albedo, Normal, Displacement, or AO maps and transform them into breathtaking terrains instantly
Partner Logos

Royalty-Free Material Scans

The Professional, Studio and Enterprise licenses include royalty-free 2D material scans so you can move faster from rough terrain to convincing final environments.

140+ Material ScansOptimizedProduction-friendly
Royalty-Free UsageIncludedNo extra pack hunting
Materials Overview
Category 03 - Scenery Design

Craft dynamic worlds with context-aware procedural scattering

Advanced Scattering Masking
Scenery Design

Advanced Scattering Masking

Command your terrain with a sophisticated masking workflow. Select procedural triggers like slope, height and curvature or use dynamic noise generators. For artistic freedom, simply paint your masks manually or import external textures to define exactly where your asset placement take effect.

  • Hybrid Masking Workflow
  • Terrain-Aware Selectors
  • Material-aware object placement
  • Custom Paint & Image Import
  • Dynamic Noise Generators
Procedural Scattering
Scenery Design

Procedural Scattering

Effortlessly populate vast terrains using advanced algorithms to distribute thousands of objects in seconds. This feature eliminates tedious manual work by applying intelligent rules to create natural forests and meadows. Simply define your density patterns and watch your entire world come to life instantly.

  • Universal Asset Import
  • Massive Instance Handling
  • Infinite Variation
  • Automatic Avoidance
  • Dynamic Adaptation
Manual Asset Placement
Scenery Design

Manual Asset Placement

Take direct artistic control by placing individual objects exactly where you need them. This feature is perfect for hero assets and fine tuning compositions that require a human touch. Combine procedural speed with handcrafted precision to create unique focal points in your world.

  • Precise Positioning
  • Individual Transformation
  • Artistic Composition
  • Seamless Layering
  • Intuitive Interaction
Instancing & Performance
Scenery Design

Instancing & Performance

Handle millions of objects without compromising system speed through advanced hardware instancing. This feature ensures that even the densest forests and complex ecosystems remain fluid and responsive. By optimizing GPU data paths, you can build massive worlds while maintaining high frame rates throughout the design process.

  • Massive Object Counts
  • GPU Optimized Rendering
  • Real Time Interactivity
Terrain Conformity
Scenery Design

Terrain Conformity

Seamlessly integrate structures by forcing the terrain to adapt to your assets. This feature automatically flattens or modifies the ground exactly where objects like houses or ruins are placed. It eliminates manual sculpting by ensuring the landscape geometry perfectly matches the footprint of your 3D models.

  • Automatic Ground Leveling
  • Smart Footprint Matching
  • Seamless Edge Blending
Content preview image
Scenery Design

Universal Format Support

Ensure a friction free workflow by supporting nearly every industry standard 3D file format. Whether importing high poly assets or optimized vegetation, the system handles data seamlessly. This flexibility allows you to pull models from any library or pipeline without compatibility hurdles.

  • Broad Compatibility
  • Optimized Loading
  • Production Ready

Royalty-Free 3D Assets

The Professional, Studio and Enterprise licenses include royalty-free 3D asset content so you can move faster from rough terrain to convincing final environments.

40+ 3D AssetsOptimizedProduction-friendly
Royalty-Free UsageIncludedNo extra pack hunting
Royalty Free 3D Assets 01
Royalty Free 3D Assets 02
Royalty Free 3D Assets 03
Category 04 - Rendering

Visualize and capture your vision with next-gen cinematic clarity

Real-Time Path-Tracer
Rendering

Real-Time Path-Tracer

Render landscapes with a built-in real-time path tracer that produces cinematic lighting, reflections and global illumination directly while you design your terrain.

Volumetric Clouds
Rendering

Volumetric Clouds

Create dynamic skies with volumetric cloud systems that add scale, atmosphere and realism to your terrains and landscapes.

Realistic Water
Rendering

Realistic Water

Simulate believable lakes, rivers and ocean surfaces with advanced water rendering that reacts naturally to terrain and lighting conditions.

Reflections & Global Illumination
Rendering

Reflections & Global Illumination

Enhance realism with accurate reflections that respond to terrain surfaces, water bodies and lighting environments.

Emissive Materials
Rendering

Emissive Materials

Add glowing materials and light-emitting surfaces to highlight elements of your environment and enrich cinematic scenes.

LUTs
Rendering

LUTs

Apply color grading with LUT support to create consistent visual styles and cinematic moods across your terrain renders.

Render Views
Rendering

Render Views

Switch between multiple render views to inspect terrain details, materials and final cinematic presentation inside the real-time viewport.

HDRI Maps
Rendering

HDRI Maps

Use HDRI environments to light and reflect your landscapes realistically while previewing your world in a production-ready environment.

Atmosphere, Haze & Fog
Rendering

Atmosphere, Haze & Fog

Add depth, distance and environmental realism with atmospheric scattering, haze and fog systems that strengthen landscape scale.

Lighting
Rendering

Lighting

Control sunlight, sky lighting and environmental illumination to define the mood, readability and time of day of your terrain.

Epic Shadows
Rendering

Epic Shadows

Generate strong and accurate terrain shadows that enhance depth perception and reveal the structural beauty of landscapes.

Depth of Field
Rendering

Depth of Field

Create cinematic focus and emphasize terrain composition with depth-of-field controls designed for high-quality landscape presentation.

Simple Video Creation

Record cinematic flythroughs and animated terrain previews directly inside World Creator to showcase your landscapes instantly.

Category 05 - Export & Bridge Tools

Take your world anywhere

Maps
Export Data

High-value production outputs

Generate the maps and data needed to continue your workflow in external applications while preserving visual intent and terrain logic.

Height, Color and Utility Maps

Export terrain structure, terrain color and physically relevant surface information.

Topo, Geological and AO Maps

Extract technical and visual terrain information for analysis, shading and stylized uses.

Simulation, Biome and Object Data

Carry over erosion logic, biome information and scatter placement into downstream workflows.

Live Bridges

Connected workflows with major tools

Keep terrain iteration more fluid by using bridge-based connections with supported engines and applications.

Bridge to Unity & Godot

Push terrain changes into Unity and Godot more directly and keep your environment workflow moving.

Bridge to Unreal & Houdini

Integrate World Creator more naturally into game-engine and technical-art pipelines.

Bridge to Blender & Cinema 4D

Move worlds into DCC tools for lighting, scene building, look development and final presentation.

Why it matters

Export is not an afterthought

World Creator is designed to fit perfectly inside broader production pipelines.

Outputs Height, color, splat, normal, AO, biome, simulation, spline and DEM data
Integrations Unity, Unreal, Houdini, Blender, Cinema 4D, Godot
Benefit Cleaner handoff into production
Detailed Export Support
Detailed Export Support

Export the exact data your pipeline requires

World Creator supports a wide range of export formats and production data, making it easy to continue your workflow in game engines, DCC tools, technical pipelines and simulation-driven environments.

Terrain Geometry & Height Data

Export height maps in RAW 8-bit, 16-bit and 32-bit, EXR, ASC, XYZ, DEM formats and even as meshes for direct terrain reconstruction in external tools.

Surface & Material Maps

Export color maps, splat maps, normal maps, roughness maps, metalness maps, ambient occlusion maps and biome maps for shading, terrain texturing and look development.

Technical & Geological Data

Generate topo maps, geological maps and terrain analysis outputs such as slope, elevation, flow, cavity, angle, rock masks and gradients for advanced terrain generation workflows.

Simulation & Distribution Outputs

Export simulation maps for erosion, sediment, flow, snow, sand and water, along with custom distribution maps that describe exactly where filters, materials and terrain effects are applied.

Splines, DEM & GIS-Compatible Formats

Support includes splines, HGT, GeoTiff, DTED, Arc/Info ASCII Grid, VRT and XYZ, making World Creator suitable for both artistic world building and real-world terrain production workflows.

Detailed Export Support
Modding Community
Beyond Traditional Pipelines

Build custom worlds for modding communities

World Creator now officially supports the GTA 5 modding community, including platforms like FiveM. With the Blender Bridge Tool, terrains created in World Creator can be transferred into Codewalker and brought directly into the GTA 5 game world.

Official GTA 5 & FiveM Support

Create custom GTA 5 maps in World Creator and bring them directly into the game for modding and community content.

Blender Bridge to Codewalker

Use the Blender Bridge workflow to move terrains seamlessly into Codewalker and continue your map-building pipeline efficiently.

Growing Ecosystem of Integrations

Additional integrations are already in development, including Roblox, Fortnite and Red Dead Redemption 2, with future support planned for titles such as GTA 6, Chronicals: Medieval and Battlefield.

World Creator and GTA V FiveM
Category 06 - Application Features

A High Performance Workspace Purified for Professional Speed and Focus

Beyond terrain tools, World Creator also provides the surrounding workflow quality that makes daily use faster, easier and more reliable.

RT

Everything is Real-Time

Work continuously without waiting on classic build cycles between major terrain operations.

LY

Layer Based, No Nodes

Stay organized with a more readable workflow structure that avoids overly complex node graphs.

EZ

Easy to Learn

Jump into terrain creation faster with a workflow that is approachable for both artists and technical users.

ML

Multilanguage Support

Use the application in the language that fits your team and workflow best.

DOC

Fully Documented

Explore tools, features and workflows with documentation designed for both onboarding and deeper production use.

ST

Stable & Reliable

Build with confidence using an application focused on performance, consistency and dependable daily operation.

FAQ

Common questions about the feature set

World Creator focuses entirely on real-time terrain creation. You can design, modify and simulate landscapes instantly without waiting for long calculations or baking processes.
No, not directly. However, exported terrain data can be reprojected onto spherical surfaces using other tools.
Yes. You can create terrains at virtually any scale, from small scenes to massive environments, while maintaining high levels of detail and control.
Yes. It includes powerful procedural systems that allow you to build complex terrains using layers, shapes and filters without needing node-based setups.
World Creator includes advanced simulation tools for erosion, river generation and natural terrain formation, resulting in realistic landscapes shaped by natural processes.
Yes. In addition to procedural tools, intuitive sculpting tools allow you to shape and refine terrains manually with full artistic control.
Yes. You can import and build landscapes based on real-world terrain data, making it ideal for realistic environments and location-based projects.
World Creator offers a layer-based material system that allows you to create complex surface appearances using gradients, procedural rules and multiple material layers.
Yes. You can use Substance materials, scanned materials and your own assets to fully customize your terrain appearance.
Yes. In addition to realistic rendering, you can create stylized, emissive or cartographic looks using flexible material and color systems.
World Creator allows you to populate entire landscapes in seconds using advanced scattering systems that place objects naturally and efficiently.
Yes. You can define rules and use smart distribution tools to control placement based on terrain features like slope, height or masks.
Yes. You can paint and place assets manually for full artistic control, in addition to procedural scattering.
Yes. You are not limited to built-in assets — you can use your own models and asset libraries without restrictions.
World Creator includes a real-time path tracer with support for lighting, atmosphere, reflections and cinematic effects.
Features include volumetric clouds, realistic water, HDRI lighting, fog, depth of field, tone mapping, bloom and more.
Yes. You can create simple animations and videos directly inside the tool.
World Creator provides a library of PBR-ready materials and 3D assets that can be used royalty-free in your projects.
Yes. You can export terrain data, textures and maps tailored to your specific pipeline requirements.
Yes. World Creator includes bridge tools for seamless integration with engines and tools like Unity, Unreal, Blender and Houdini.
Yes. Nearly all operations are performed in real-time, significantly speeding up iteration.
No. World Creator uses a layer-based approach, making it easier to learn and faster to work with.
Yes. The tool is easy to learn while still offering deep control for advanced users.
Ready to create?

Explore the full workflow in World Creator

Dive deeper into the documentation, compare license options, or jump straight into the next stage of your terrain pipeline.